## -*- mode: tcl ; fill-column: 90 -*-
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## Generators -- Virtual Image - Origin map from projective transforms.
operator warp::matrix {
section generator virtual warp
example {
aktive transform translate x 5 y 3 | -matrix -label translate x 5 y 3
@1 width 5 height 5 | -matrix
}
example {
aktive transform shear x 5 | -matrix -label shear x 5
@1 width 5 height 5 | -matrix
}
note Returns the origin map for the projective transformation \
specified by the 3x3x1 matrix (`src`) applied to an image \
of the given geometry and location.
note __Attention__. As a origin map declares origin positions for output \
pixels the matrix has to specify a __backward transformation__.
# TODO :: look into extended MD support - bullet list would be nice here.
note The operations "<!xref: aktive transform affine>," \
"<!xref: aktive transform identity>," \
"<!xref: aktive transform projective>," \
"<!xref: aktive transform quad 2quad>," \
"<!xref: aktive transform quad unit2>," \
"<!xref: aktive transform reflect line>," \
"<!xref: aktive transform reflect x>," \
"<!xref: aktive transform reflect y>," \
"<!xref: aktive transform rotate>," \
"<!xref: aktive transform scale>," \
"<!xref: aktive transform shear>," \
and "<!xref: aktive transform translate>" \
all create matrices suitable as input to this operation.
note The operations \
"<!xref: aktive transform compose>" and \
"<!xref: aktive transform invert>" \
enable the composition of arbitrary transformations \
from simpler pieces, and the conversion between forward \
and backward transformations.
note The result is designed to be usable with the \
"<!xref: aktive op warp bicubic>" operation and its relatives.
note At the technical level the result is a 2-band image \
where each pixel declares its origin position.
strict 1st The projective matrix is materialized and cached.
input transform Matrix of an affine transform.
uint width Width of the returned image
uint height Height of the returned image
int? 0 x X location of the returned image in the 2D plane
int? 0 y Y location of the returned image in the 2D plane
state -fields {
aktive_region pr; // region holding the projective matrix
double* projective; // quick access to the matrix data
} -cleanup {
aktive_region_destroy (state->pr);
// projective goes away with the region.
} -setup {
aktive_image pm = srcs->v[0];
aktive_geometry* pg = aktive_image_get_geometry (pm);
if (pg->width != 3) aktive_fail ("not a projective matrix, expected width == 3");
if (pg->height != 3) aktive_fail ("not a projective matrix, expected height == 3");
aktive_geometry_set (domain, param->x, param->y, param->width, param->height, 2);
// materialize the matrix
aktive_rectangle_def_as(prect,aktive_geometry_as_rectangle (pg));
prect.width = pg->width;
prect.height = pg->height;
state->pr = aktive_region_new (pm, 0);
aktive_block* block = aktive_region_fetch_area (state->pr, &prect);
state->projective = block->pixel;
}
blit indexed {
{AH {y AY 1 up} {y SY 1 up}}
{AW {x AX 1 up} {x SX 1 up}}
{DD {z 0 1 up} {z 0 1 up}}
} {point { MAP }}
pixels {
#define SD (idomain->depth)
#define SH (idomain->height)
#define SW (idomain->width)
#define SX (request->x)
#define SY (request->y)
// Matrix (3x3) is a b c | x
// d e f | y
// g h i | 1
double a = istate->projective [0];
double b = istate->projective [1];
double c = istate->projective [2];
double d = istate->projective [3];
double e = istate->projective [4];
double f = istate->projective [5];
double g = istate->projective [6];
double h = istate->projective [7];
double i = istate->projective [8];
#define U ((((int) srcx) * a + ((int) srcy) * b + 1 * c) / (W))
#define V ((((int) srcx) * d + ((int) srcy) * e + 1 * f) / (W))
#define W (((int) srcx) * g + ((int) srcy) * h + 1 * i)
#define MAP (srcz == 0) ? (U) : (V)
@@indexed@@
#undef U
#undef V
#undef W
#undef MAP
}
}
##
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::return